Our Games

Radio Commander

Radio Commander is an anti-war wargame. With the help of innovative gameplay we wanted to comment on the chaos of the battlefield.

Functionally it’s an RTS, but in its core - a narrative story about the nightmares of war and the of humanity, which we can find only when pushed to our limits.

"I've never played a wargame quite like this before"

Tim Stone

HEADING OUT

Our narrative driving game inspired by classic road movies.

It's you, your car and the road. As you drive across the USA, people take notice. But nobody knows where you'll end up - not even you.
An eclectic Americana soundtrack backs each road trip playthrough as your experience expands across the unpredictable western frontier.

Release date - May 7, 2024.

“Damn, it looks so good in black and white”

John Walker

POOF! CLEANING SERVICES

Our warmest and most imbued with positive energy game.

Inspired by games like Unpacking, Assemble With Care and A Mortician's Tale, we want to tell a warm and cathartic story about the hardships and joys of life in a foreign country.

Currently we are working on a playable prototype of the game and starting to look for a publisher and financing.

CALL FOR BACKUP

This game is wild! It's a unique blend of a top-down, class-based shooter and a real-time strategy with an emphasis on team multiplayer, communication, and fast-paced decision-making.

In Call for Backup we wanted to let go of the design brakes. Actually, there are no brakes! It’s a story about defending USA in a post-apocalyptic war against ghouls and commies…

Three players fight on the ground, and one takes control of drones. Ground forces rely on the commander's air support. The twist? Commander can't see the battlefield! Communication is crucial.

Currently, the game is on hold, but we hope to finish it in the future.